Test Andriod App On Mac

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Note: each version of Paprika is sold separately. What is Paprika Recipe Manager? Paprika is an app that helps you organize your recipes, make meal plans, and create grocery lists. Using Paprika's built-in browser, you can save recipes from anywhere on the web. Apr 26, 2019  Maybe you’d rather play some Android-exclusive games on a larger display, or you want to test out a brand new app without installing it onto your phone and taking up valuable storage space. Whatever the reason, there’s a dead-easy way to install Android apps on Mac OS: emulation.

In Preparing an App for Releasethe Archive Manager was used to build the app and place it in an archive forsigning and publishing. This section explains how to create an Androidsigning identity, create a new signing certificate for Androidapplications, and publish the archived app ad hoc to disk. Theresulting APK can be sideloaded into Android devices without goingthrough an app store.

In Archive for Publishing,the Distribution Channel dialog presents two choices fordistribution. Select Ad-Hoc:

Andriod

In Archive for Publishing,the Sign and Distribute.. dialog presented us with two choices fordistribution. Select Ad-Hoc and click Next:

Create a New Certificate

After Ad-Hoc is selected, Visual Studio opens the SigningIdentity page of the dialog as shown in the next screenshot. Topublish the .APK, it must first be signed with a signing key (alsoreferred to as a certificate).

An existing certificate can be used by clicking the Import button and then proceeding toSign the APK. Otherwise, click the click the+ button to create a new certificate:

The Create Android Key Store dialog is displayed; use this dialogto create a new signing certificate that can be used for signingAndroid applications. Enter the required information (outlined in red)as shown in this dialog:

The following example illustrates the kind of information that must be provided. Click Create to create the new certificate:

The resulting keystore resides in the following location:

C:UsersUSERNAMEAppDataLocalXamarinMono for AndroidKeystoreALIASALIAS.keystore

Test Andriod App On Mac

For example, using chimp as the alias, the above steps would create a new signingkey in the following location:

C:UsersUSERNAMEAppDataLocalXamarinMono for AndroidKeystorechimpchimp.keystore

Important

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The AppData folder is hidden by default and you may need to unhide it to access it.

In addition, be sure to back up the resulting keystore file and password in asafe place – it is not included in the Solution. If you lose yourkeystore file (for example, because you moved to another computer orreinstalled Windows), you will be unable tosign your app with the same certificate as previous versions.

For more information about the keystore, seeFinding your Keystore's MD5 or SHA1 Signature.

After clicking Ad-Hoc, Visual Studio for Mac opens the Android SigningIdentity dialog as shown in the next screenshot. To publish the .APK,it must first be signed it with a signing key (also referred to as acertificate). If a certificate already exists, click the Import anExisting Key button to import it and then proceed toSign the APK Otherwise, click the Create a NewKey button to create a new certificate:

The Create New Certificate dialog is used to create a new signingcertificate that can be used for signing Android applications. ClickOK after entering in the necessary information:

The resulting keystore resides in the following location:

~/Library/Developer/Xamarin/Keystore/alias/alias.keystore

For example, the above steps might create a new signingkey in the following location:

~/Library/Developer/Xamarin/Keystore/chimp/chimp.keystore

Note

Be sure to back up the resulting keystore file and password in asafe place – it is not included in the Solution. If you lose yourkeystore file (for example, because you moved to another computer orreinstalled macOS), you will be unable tosign your app with the same certificate as previous versions.

For more information about the keystore, seeFinding your Keystore's MD5 or SHA1 Signature.

Sign the APK

When Create is clicked, a new key store (containing a newcertificate) will be saved and listed under Signing Identity as shownin the next screenshot. To publish an app on Google Play, clickCancel and go toPublishing to Google Play.To publish ad-hoc, select the signing identity to use for signing andclick Save As to publish the app for independent distribution. Forexample, the chimp signing identity (created earlier) is selectedin this screenshot:

Next, the Archive Manager displays the publishing progress. Whenthe publishing process completes, the Save As dialog opens to askfor a location where the generated .APK file is to bestored:

Navigate to the desired location and click Save. If the keypassword is unknown, the Signing Password dialog will appear toprompt for the password for the selected certificate:

After the signing process completes, click Open Distribution:

This causes Windows Explorer to open the folder containing thegenerated APK file. At this point, Visual Studio has compiled theXamarin.Android application into an APK that is ready for distribution.The following screenshot displays an example of the ready-to-publishapp, MyApp.MyApp.apk:

As seen here, a new certificate was added to the key store. To publishan app on Google Play, click Cancel and go toPublishing to Google Play.Otherwise click Next to publish the app ad-hoc (for independentdistribution) as shown in this example:

The Publish as Ad Hoc dialog provides a summary of the signed appbefore it is published. If this information is correct, clickPublish.

The Output APK file dialog will save the APK to the path specified. Click Save.

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Next, enter the password for the certificate (the password that wasused in the Create New Certificate dialog) and click OK:

The APK is signed with the certificate and saved to the specifiedlocation. Click Reveal in Finder:

This opens the finder to the location of the signed APK file:

The APK is ready to copy from the finder and send to its finaldestination. It's a good idea to install the APK on an Android deviceand try it out before distribution. SeePublishing Independentlyfor more information about publishing an ad-hoc APK.

Next Steps

Create Android App

After the application package has been signed for release, it must bepublished. The following sections describe several ways to publishan application.

You can bypass emulators and test apps on a phone, a tablet, or maybe an Android-enabled trash compactor. To do so, you have to prepare the device, prepare the development computer, and then hook the two together.

Test Android App On Mac Download

To test an app on a real Android device, follow these steps:

Test Android App On Mac Computer

  1. On the Android device, turn on USB debugging.

    Various Android versions have their own ways of enabling (or disabling) USB debugging. You can poke around for the debugging option on your own device or visit the #TeamAndroid site for the procedures on some representative Android versions.

    You can keep USB debugging on all the time. But if you’re nervous about security, turn off USB debugging when you aren’t using the device to develop apps.

  2. In your project’s branch of the Package Explorer, double-click the AndroidManifest.xml file.

    Eclipse offers several ways to examine and edit this file.

  3. At the bottom of the Eclipse editor, click the Application tab.

    Eclipse displays a form like the one shown in the figure.

  4. In the Debuggable drop-down list, choose True. (Refer to the figure.)

    When Debuggable is set to True, Android tools can monitor the run of the app.

    Remember: The ability to debug is the ability to hack. Debugging also slows down an app. Never distribute an app to the public with Debuggable set to True.

  5. Choose File→Save to store the new AndroidManifest.xml file.

  6. Set up the development computer to communicate with the device.

    • On Windows: Visit the Android Developers website to download the device’s Windows USB driver. Install the driver on the development computer.

    • On a Mac:/* Do nothing. It just works. */

  7. Using a USB cable, connect the device to the development computer.

    Tip: For ways to verify that the device is connected to the development computer, visit the Java Programming for Android Developers for Dummies web page.

  8. In Eclipse, run the project.

    A connected device trumps a running emulator. So, if the Android version on the device can handle the project’s minimum SDK version, choosing Run→Run As→Android Application installs the app on the connected device.

Android App Store

Eventually, you’ll disconnect the device from the development computer. If you’re a Windows user, you may dread reading Windows cant stop your device because a program is still using it. To disconnect the device safely, do the following:

Android App Maker

  1. Open the Command Prompt window.

    On Windows 7 or earlier: Choose Start→All Programs→Accessories→Command Prompt.

    On Windows 8:First press Windows+Q. Then type Command Prompt and press Enter.

  2. In the Command Prompt window, navigate to the ANDROID_HOME/platform-tools directory.

    For example, if the ANDROID_HOME directory is

    type this command:

  3. In the Command Prompt window, type adb kill-server and then press Enter.

    The adb kill-server command stops communication between the development computer and any Android devices, real or virtual. In particular,

    • The development computer no longer talks to the device at the end of the USB cable.

    • The development computer no longer talks to any emulators it’s running.

    After issuing the adb kill-server command, you see the friendly Safe to Remove Hardware message.

  4. Unplug the Android device from the development computer.

    After unplugging the device, you might want to reestablish communication between the development computer and any emulators you’re running. If so, follow Step 5.

  5. In the Command Prompt window, type adb start-server and then press Enter.