Pi Realb Piano Training And Recording Mac Software
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Recording solo piano, especially with a virtuoso like Dave Brubeck at the keyboard, is a delicate and exacting task. Everything has to be perfect. The room has to sound just right. The piano has to be placed correctly in the room. The piano itself must meet the artist's exacting standards and be tuned and regulated to perfection. Main Music Recording Features. Most recording software does not limit itself to piano recordings, but also helps you record with multiple instruments as well, using multiple track recording. This will serve as an advantage on recording a full band music with an easy-to-use interface. Oct 05, 2010 In a world of sampled instruments and midi sequencing, recording an acoustic grand piano is not always an easy task. In this 1st article of a 3 part series on recording acoustic piano, I'll explain a few techniques and tricks that can help you successfully record a great sounding grand piano. In my opinion, the right way to do it is to add the audio to the video afterwards, when you edit the video. So normally, in the audio side, you should have one audio track with your commentary plus one MIDI track for the piano, which you will mix to your liking with your audio recording/editing software. Here are 17 best free piano software.These let you play or practice piano on your computer easily. All these piano software are completely free and can be downloaded to Windows PC.These free software offer various features, like: provide you various musical instruments, comes with multiple drum sounds and chords, plays various types of songs for you, record your music, play the sound and tune.
Yay for Digital Recording
I record digitally, of course — passionate (and questionable) debates about the Lost Virtues of Analog aside, it's the onlyreasonable way to make an affordable home studio. And heck, I think it sounds pretty darned good.
The computer you use doesn’t matter much. The sound quality is determined entirely by your audio interface and your software,so it pretty much come down to what platform you prefer. (I use a MacBook Pro, and it's magnificent.)
To connect the mics to the computer, I use a Presonus Firepod (now calledthe FP10). It has worked reliably and consistently, and sounds great. If you're doing piano only, and don't need more than two inputs, you couldgo with a 2-channel device like the AudioBox instead.
Before the Firepod, I used an M-Audio USB Duo. The sound was acceptable (many of the recordings on this site were made with it),but was an unending headache parade. After that awful experience,I strongly recommend against buying anything from M-Audio.
I currently use PreSonus Studio One, and have been fairly happy with it.In the past, I've used Logic, Peak, and Soundtrack Pro.I'm not wildly enthusiastic about any of them. I write software for a living, and they all strike me as awkward and unpolished. They haveunnecessarily complicated user interfaces and more than a few bugs. Using them just makes me long for Adobe Illustrator.I don't know much about Pro Tools, Digital Performer or Cubase, but they're all well-respected programs and I hear good things about them.
UI issues aside, these are all powerful programs and do produce very fine results, if you're willing to wrestle with them.There are also a number of free and cheap options such as Audacity, but last I checked, the commercial onesused audibly better algorithms for sample rate conversion, downsampling, and EQ.That right there is really the one good reason to pay a few hundred bucks for the 'light' version of one of the big DAWs.
Making the Recording
I record at 96 kHz, 24 bits. To my surprise, I really can hear the different between 96/24 and regular44.1/16 CD quality. So I do this with two thoughts: (1) eventually, higher-quality audio may beavailable to listeners, and (2) in the meantime, mixing and mastering done at a higher precision will have fewer artifacts whenI render to CD quality.
I'm extremely meticulous about placing the mics in exactly the same location every time I record. Thismeans that, once I've found a position I like, there's no further fussing with positioning every time Isit down to a new session. If you're not careful about where you place the mics, and their position variesslightly every time, you're going to cause yourself a world of hurt when you get to the mixing!
The one thing I do have to adjust every time I record is the input level — some pieces are louder than others!I play through some of the louder sections of the piece I'm recording, watching the peak level.In the past, the advice was always 'record as hot as you possibly can,' but I think this adviceis increasingly invalid for modern technology: new A/D interfaces have incredibly low noise floors, so 6dB ofextra noise is still negligible — and if you're recording at 24 bits, you've still got plenty of resolutionto work with if you have to add gain later. Recording hot doesn't have the big advantages it used to.It still has the same problem, however: even the smallest amount of digital clipping sounds awfuland is nearly impossible to correct. I'd thus rather err on the side of being a bit too quiet:I give myself a bare minimum of 6dB of headroom.
Once I've set the level, I play a few repeated chords right in the middle of the piano, with the pedal down,and adjust the left and right channels to come out more or less equal. This adjustment is much easier to make beforerecording than it is while mixing: my recording technique creates a very wide stereo image, and with afull piece going all over the keyboard, it can be hard to tell which channel is really louder.
Then comes the music. Playing for a microphone often creates the same kind of nerves as playing for anaudience. In both cases, I find music struggling at first to wrench myself away from listening with theouter ear ('What is the listener hearing? What will they think?'), and toward the inner ear that listensinside the music — but in both cases, the inner ear takes over as I warm up and gather momentum.The keys to a good recording session are all the obvious things: good practicing, a calm mind, a decent meal, goodrest, open ears, patience..
If like me you're working in a home studio that didn't cost a hundred grand, you're going to get unwanted noise inyour recording: hum and rumble, creaks and pops, airplanes, lawnmowers, maybe wolves….
These sounds are a never-ending battle. Of course I do all the sensible things to head off the problem: record attimes of day when the neighborhood is quiet and there aren't too many planes landing, turn off the refrigerator,turn off the furnace, etc.(I actually cut all but one of the circuit breakers in the house when recording. That ensures that as many objectsas possible with motors and EM interference are stone cold off.)
Unwanted crap still sneaks in. Since creating the audio examples at the end of this tutorial, I've started usingiZotope RX2 to clean some of these up. It's an astonishinglypowerful piece of software: by far the best denoiser I've encountered, and its spectral surgery can do wonders.It's one of those rare pieces of software that radically altered my sense of what's possible. Yes, I still throwaway some takes that were poisoned by an airplane — but RX lets my home studio sound a lot more like a real studio.
However, I'll warn right now against going too far down the road of audio cleanup. You can get obsessed quickly, andthe obsession doesn't always have a good musical payoff. Unless it's really loud, background noise usually isn't as abig a problem as bad mic placement,bad EQ, or (worst of all!) a bad performance. Once you have a recording you love and really want to release, then rushout and buy RX!
If I don't have a good single complete take, the first task after recording is editing. This isn't a problem for the improvisations,which I publish just as they happened,but can take quite quite a long time with compositions. Just selecting which takes to use is quitetime-consuming, and then making the splices smooth can make this whole phase add up to hours of work.
An aside on the philosophy of splicing: I'm skeptical of classical recordings with hundreds ofsplices that are pieced together entirely in the studio — it works well when the studio ispart of thecompositional process, but when the purpose of such splicing is obsessively perfectionist correction of live playing,it is dangerous. It can lead to a clinically perfect but spiritless recording without the organic expressiveness that makes music magical.However, neither am I in the camp that decries splicing as some kind of hoodwink or moral failing; recordings are recordings, not liveperformances, and a musician's job is to work their medium's full potential to produce the best possibleexperience. So when I splice, I try to strike a balance between correcting really conspicuous mistakes that disturb the flow of the music, andpreserving that flow in its natural form.
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In short: splices are artistic decisions, and must be treated as an aspect of musical performance, not as cosmetic surgery. End of aside.
There are two essential criteria for a good splice:
- It should be acoustically invisible: somebody listening to the sound of final mix should be unable torecognize that a splice occurred. That means no clicks or pops, stutters, burps, unnatural note starts and stops,sudden loudening or softening, etc.
- It should be musically successful: the music should flow naturally and be emotionally compelling.That means no sudden changes in tempo or dynamics — unless such a sudden change fits, of course.
It is easy to focus on one of these criteria at the expense of the other; keeping both in mind at once is difficult.The crossfade / edge blending features of modern editing programs help tremendously, but it's still a real trick.I find that the best crossfade time can be anywhere from 5ms to 2000ms; it's very much a case-by-case issue,and experimentation is key. Finding the right splice point is thus a matter of long trial and error.
Unless you have exceptionally good studio monitors, splicing is a job to do on headphones and then check on speakers.(I do splicing on a pair of Grados, which are surprisingly inexpensive for their quality.)
If you have reverb in your audio chain, turn it off when you splice. Reverb can mask problems.
I do the splicing in a multitrack editor, using multiple regions on the same track. Some approaches I often use:
- Splicing just before a conspicuous attack. This is my most common technique. I first choose a promising-sounding point in the music, a clearly identifiable attack which is fairly consistent between the two takes I want to combine. This method usually works best when there is a pedal change (or no pedal at all) at the point of attack, but can work in other circumstances if sustained notes in the background are at consistent volumes between the two takes. With the two takes in separate regions, I trim close to the attack in both, with a bit of slop: I then whittle each region down to the precise point of the attack, starting with visual inspection, but finishing with careful listening. I make sure that in the region on the left, I can't hear any of the attack before it cuts to silence — and in the region on the right, I can hear the complete, natural-sounding attack with as little as possible of the previous note. I drop the two regions right next to each other, no overlap and no gap, and take a quick listen. The splice will sound quite obvious, but I can get an idea of whether it's going to work. I then start dragging the right region's left endpoint to the left, to produce a crossfade just before the attack. Sometimes a very brief overlap works best, sometimes a longer one. Repeated listening and experimentation is key here. When using this technique, watch out for stutters, hiccups, a sudden 'switched on' attack that doesn't include the hammer strike, and notes sustained or ringing in the background suddenly getting louder or softer at the splice point.
- Crossfading over the body of a note. This approach can work well when attacks in the two takes are indistinct, or there is too much pedal to get a single clean break. This approach starts exactly like the previous one: find the same note in the two takes, trim to that note, stick the regions next to one another. But then, instead of crossfading immediately before an attack, I drag the endpoints of the regions to produce a long fade (sometimes several seconds!) during the body of a sustained note or chord, well clear of attacks on either side. When using this technique, listen for notes growing louder or softer in unnatural ways, and for phasing or interference effects caused by the two takes being slightly out of tune with each other.
- Crossfading over silence. This is nice work if you can get it — but be careful! 'Silence' is not actually silent. A piano keeps reverberating even if the pedal is up (especially if it has a sympathetically vibrating 'duplex'), and there's always room noise, which may change over time. There's a temptation to just do a quick 'snip,' but that rarely works. Although it's easier to find a good point, splicing empty space takes the same care as splicing a note. I usually use the previous technique to crossfade a long period of silence, listening with the gain up so that I can clearly hear reverberation and room noise. When using this technique, listen for reverberations suddenly cutting out, and for background hiss and rumble changing suddenly.
A final warning on splicing pianos: the darned things have a lot of notes, and they reverberate like nobody'sbusiness. The transition from one note to the next is rarely as clear as our ears believe: the preceding notesring into the next one a great deal.
We pianists are also far less consistent in tempo and dynamics than we believe — especially when starting inthe middle of a passage. What we play depends on what we've been playing, and the sort of momentum we've built up.
For both these reasons, when you have a mistake you want to correct or a passage you want to redo,it works far better to start well in advance of the actually passage in question. Work your way into it;never start playing on the exact note you want to splice — even if it's easier to start there, even if it's thestart of a new section, even if there's a rest before it.Back up and work your way in. You'll save yourself a bunch of heartache later!
Download Project Document/Synopsis
Pi Real Piano Training And Recording Mac Software DownloadsPianos are large instruments that cannot be carried everywhere. Even electric pianos need to be carried in a large bag and are prone to damage in travelling. So here we propose a portable virtual piano that just uses semi transparent plastic sheet that can be carried and does not have any electronic components in it. We use a raspberry pi attached to a camera along with the plastic sheet to make a virtual piano. We use image processing to divide the plastic sheet into sections and assign particular tomes to it. We the detect human fingers through the plastic sheet and simulate associate piano tone for each section to play piano tones using a speaker. Thus we provide a virtual piano which is actually a transparent light weight plastic board that can be carried around roughly.
- Hardware Specifications
- Raspberry Pi 3
- Plastic Sheet
- LCD Display
- Crystal Oscillator
- Cables and Connectors
- PCB and Breadboards
- Push Buttons
- IC Sockets
- Software Specifications
- Python Compiler
- Programming Language: Python